A simple shooter game in the style of Galaga. This game presents how to randomize enemies with persistent movement, shooting a projectile, and overlap damages.
The first steps in creating a platformer game that includes a tilemapped level, gravity, and the ability to side-scroll with the player.
The next steps to include powerups, enemies that chase, and multiple levels.
An example of how to add checkpoints in a game, whereby the player is returned to a specific spot in the game if they are hurt. NOTE: You must go to Extensions and search for "tilemaps." The TIlemap toolbox will be added and contains the needed blocks of code.
A brief explanation of how to use a free tool to convert images into assets and import them into Makecode Arcade projects.
Arcade Asset Tool: https://riknoll.github.io/pxt-arcade-...